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Pull requests list

When & WhenMut: skip system if Res is missing. A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible M-Needs-Release-Note Work that should be called out in the blog due to impact
#18927 opened Apr 25, 2025 by mrchantey Loading…
Fix minor typo on bevy_ecs example A-ECS Entities, components, systems, and events C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#18926 opened Apr 25, 2025 by rahmatnazali Loading…
Add generic item support for RelationshipSourceCollection A-ECS Entities, components, systems, and events D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#18925 opened Apr 25, 2025 by Zeenobit Loading…
Remove unused query param A-Picking Pointing at and selecting objects of all sorts C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#18924 opened Apr 25, 2025 by jnhyatt Loading…
Fixes #18740, added the missing documentation for B parameter on Trigger. A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18914 opened Apr 24, 2025 by mhsalem36 Loading… 0.17
Component requirements shall need either Default or to be a unit struct. A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Macros Code that generates Rust code S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#18911 opened Apr 24, 2025 by coolcatcoder Loading…
Add a method to clear all related entity to EntityCommands and friends A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#18907 opened Apr 23, 2025 by Brezak Loading…
Adopt consistent FooSystems naming convention for system sets A-Cross-Cutting Impacts the entire engine A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Needs-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#18900 opened Apr 22, 2025 by Jondolf Loading…
3 tasks
0.17
Create EntityCommands::remove_if A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#18899 opened Apr 22, 2025 by Olle-Lukowski Loading…
feat: implement proof of concept animated gizmos A-Animation Make things move and change over time A-Gizmos Visual editor and debug gizmos C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Contentious There are nontrivial implications that should be thought through
#18895 opened Apr 21, 2025 by RobWalt Draft
Text background colors A-Accessibility A problem that prevents users with disabilities from using Bevy A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18892 opened Apr 21, 2025 by ickshonpe Loading…
Update rand requirement from 0.8.0 to 0.9.1 C-Dependencies A change to the crates that Bevy depends on
#18888 opened Apr 21, 2025 by dependabot bot Loading…
Ice Cold Specialization 🧊 A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18887 opened Apr 20, 2025 by tychedelia Loading… 0.17
TypeRegistrationDeserializer: allow fallback to short type paths A-Reflection Runtime information about types C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18885 opened Apr 20, 2025 by zwazel Loading…
add #[serde(default)] to Node (and, perhaps other similar structs) A-Cross-Cutting Impacts the entire engine A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible
#18883 opened Apr 19, 2025 by CupOfTeaJay Loading…
Add world and world_mut methods to RelatedSpawner A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#18880 opened Apr 19, 2025 by urben1680 Loading…
Split Camera.hdr out into a new component A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide
#18873 opened Apr 18, 2025 by ecoskey Loading…
Fix BRP query failing when specifying missing/invalid components A-Dev-Tools Tools used to debug Bevy applications. A-Diagnostics Logging, crash handling, error reporting and performance analysis A-Networking Sending data between clients, servers and machines C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#18871 opened Apr 17, 2025 by splo Loading… 0.16.1
Removed conversion from pointer physical coordinates to viewport local coordinates in bevy_picking make_ray function A-Picking Pointing at and selecting objects of all sorts C-Bug An unexpected or incorrect behavior S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#18870 opened Apr 17, 2025 by KrzysztofZywiecki Loading… 0.16.1
Add TilemapChunk rendering A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18866 opened Apr 17, 2025 by ConnerPetzold Loading…
Increase upper limit of children! A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Macros Code that generates Rust code S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18865 opened Apr 17, 2025 by CorvusPrudens Loading…
Apply a consistent padding in shader uniforms for the WebGL2 target A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18863 opened Apr 16, 2025 by Henauxg Loading…
Queries as entities A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! X-Controversial There is active debate or serious implications around merging this PR
#18860 opened Apr 16, 2025 by notmd Draft 0.17
Let AnimationPlayer play clips without a graph A-Animation Make things move and change over time C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Controversial There is active debate or serious implications around merging this PR
#18852 opened Apr 15, 2025 by greeble-dev Draft
ProTip! Updated in the last three days: updated:>2025-04-21.