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Pull requests: bevyengine/bevy
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: skip system if Res
is missing.
A-ECS
#18927
opened Apr 25, 2025 by
mrchantey
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Fix minor typo on Entities, components, systems, and events
C-Examples
An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
bevy_ecs
example
A-ECS
#18926
opened Apr 25, 2025 by
rahmatnazali
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Add generic item support for Entities, components, systems, and events
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
RelationshipSourceCollection
A-ECS
#18925
opened Apr 25, 2025 by
Zeenobit
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Remove unused query param
A-Picking
Pointing at and selecting objects of all sorts
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#18924
opened Apr 25, 2025 by
jnhyatt
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Fixing a crash when minimizing a window with custom viewport. (#16704)
#18916
opened Apr 24, 2025 by
RuelYasa
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Fixes #18740, added the missing documentation for B parameter on Trigger.
A-ECS
Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Component requirements shall need either Default or to be a unit struct.
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Macros
Code that generates Rust code
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#18911
opened Apr 24, 2025 by
coolcatcoder
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Add a method to clear all related entity to Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
EntityCommands
and friends
A-ECS
#18907
opened Apr 23, 2025 by
Brezak
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Adopt consistent Impacts the entire engine
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
FooSystems
naming convention for system sets
A-Cross-Cutting
Create Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
EntityCommands::remove_if
A-ECS
#18899
opened Apr 22, 2025 by
Olle-Lukowski
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feat: implement proof of concept animated gizmos
A-Animation
Make things move and change over time
A-Gizmos
Visual editor and debug gizmos
C-Feature
A new feature, making something new possible
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Contentious
There are nontrivial implications that should be thought through
Text background colors
A-Accessibility
A problem that prevents users with disabilities from using Bevy
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18892
opened Apr 21, 2025 by
ickshonpe
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Update rand requirement from 0.8.0 to 0.9.1
C-Dependencies
A change to the crates that Bevy depends on
#18888
opened Apr 21, 2025 by
dependabot
bot
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Ice Cold Specialization 🧊
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
TypeRegistrationDeserializer: allow fallback to short type paths
A-Reflection
Runtime information about types
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18885
opened Apr 20, 2025 by
zwazel
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add #[serde(default)] to Node (and, perhaps other similar structs)
A-Cross-Cutting
Impacts the entire engine
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
#18883
opened Apr 19, 2025 by
CupOfTeaJay
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Add Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
world
and world_mut
methods to RelatedSpawner
A-ECS
#18880
opened Apr 19, 2025 by
urben1680
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Split Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
Camera.hdr
out into a new component
A-Rendering
#18873
opened Apr 18, 2025 by
ecoskey
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Fix BRP query failing when specifying missing/invalid components
A-Dev-Tools
Tools used to debug Bevy applications.
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
A-Networking
Sending data between clients, servers and machines
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
Removed conversion from pointer physical coordinates to viewport local coordinates in bevy_picking make_ray function
A-Picking
Pointing at and selecting objects of all sorts
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Add TilemapChunk rendering
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18866
opened Apr 17, 2025 by
ConnerPetzold
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Increase upper limit of Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Macros
Code that generates Rust code
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
children!
A-ECS
#18865
opened Apr 17, 2025 by
CorvusPrudens
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Apply a consistent padding in shader uniforms for the WebGL2 target
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18863
opened Apr 16, 2025 by
Henauxg
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Queries as entities
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
X-Controversial
There is active debate or serious implications around merging this PR
Let Make things move and change over time
C-Feature
A new feature, making something new possible
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Controversial
There is active debate or serious implications around merging this PR
AnimationPlayer
play clips without a graph
A-Animation
#18852
opened Apr 15, 2025 by
greeble-dev
•
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Updated in the last three days: updated:>2025-04-21.