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Resolves #7768
Changes:
When taking in a tint, the tint alpha also has to be multiplied with the other tint components.
We actually used to have this, but I "simplified" (broke) this when making a change to hide premultiplied alpha for shader hooks users. I actually even added tests before, but happened to pick test colors that are already maxed out, so you wouldn't be able to tell whether there was a problem or not. (I've updated the tests now to have some non-maxed out colors so that we can catch this if it breaks in the future.)
Screenshots of the change:
Before:

After:

Live: https://editor.p5js.org/davepagurek/sketches/MAOyCH3Hp
PR Checklist
npm run lint
passes