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Start from Unity 5.5, EventSystem stop updating input modules when application loses focus. And this also stops Pointer3DInputModule and causes ViveRaycaster not raycasting any result.
The text was updated successfully, but these errors were encountered:
Start from Unity 5.5, EventSystem stop updating input modules when application loses focus. And this also stops Pointer3DInputModule and causes ViveRaycaster not raycasting any result.
The text was updated successfully, but these errors were encountered: