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I'm working on a quick fix to make the scroll delta a member of Draggable.cs so it can be easily tuned. Objects which are far away really need a larger delta so they can be more easily moved.
The text was updated successfully, but these errors were encountered:
* New Features
- Wave VR Plugin v2.1.0 support
- Add Oculus Go support (requires Oculus VR plugin)
* Improvement
- [WaveVRModule] Add 6 DoF Controller Simulator (Experimental)
- [More...](https://github.com/ViveSoftware/ViveInputUtility-Unity/wiki/Wave-VR-6-DoF-Controller-Simulator)
- [RenderModelHook] Now able to load Wave VR generic controller model
- [Example2] Add drop area that using physics collider
- [Example3] Make scroll delta tunable from the Editor
- [issue#49](#49)
- [VIUSettings] Add WVR virtual arms properties
- [BindingUI] Make un-recognized device visible in the device view (shown in VIVE device icon)
- [issue#51](#51)
* Bug Fix
- [VRModule] Fix sometimes SteamVRModule activated but not polling any device pose/input
I'm working on a quick fix to make the scroll delta a member of Draggable.cs so it can be easily tuned. Objects which are far away really need a larger delta so they can be more easily moved.
The text was updated successfully, but these errors were encountered: