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Make Draggable.cs scroll delta tunable in the Editor #49

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JeffBail opened this issue Jul 23, 2018 · 0 comments
Closed

Make Draggable.cs scroll delta tunable in the Editor #49

JeffBail opened this issue Jul 23, 2018 · 0 comments

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@JeffBail
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I'm working on a quick fix to make the scroll delta a member of Draggable.cs so it can be easily tuned. Objects which are far away really need a larger delta so they can be more easily moved.

lawwong added a commit that referenced this issue Sep 19, 2018
* New Features
  - Wave VR Plugin v2.1.0 support
  - Add Oculus Go support (requires Oculus VR plugin)

* Improvement
  - [WaveVRModule] Add 6 DoF Controller Simulator (Experimental)
    - [More...](https://github.com/ViveSoftware/ViveInputUtility-Unity/wiki/Wave-VR-6-DoF-Controller-Simulator)
  - [RenderModelHook] Now able to load Wave VR generic controller model
  - [Example2] Add drop area that using physics collider
  - [Example3] Make scroll delta tunable from the Editor
    - [issue#49](#49)
  - [VIUSettings] Add WVR virtual arms properties
  - [BindingUI] Make un-recognized device visible in the device view (shown in VIVE device icon)
    - [issue#51](#51)

* Bug Fix
  - [VRModule] Fix sometimes SteamVRModule activated but not polling any device pose/input
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