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TODO
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xu4 Todo List & Roadmap
Bugs
====
[?] Looks like DOS version always plays flee sound when PC leaves combat.
[ ] Ship bugs
[ ] Player ship sunk by pirates/monsters should keep the hit graphic visible
during the death sequence.
[ ] Pirate ships sometimes flicker when moving.
[ ] Pit/Rock traps shaking should be confined to main view.
[ ] Have seen "<player> is Killed!" printed twice (was fighting two enemies).
[ ] HQX filter does not work at 5x scale.
[ ] Font colors are incorrect with SDL backend.
Cleanup & Modernize Backend
===========================
[/] Create GameServices.
[/] Collect globals into struct.
[ ] Init/free modules in consistent manner.
[ ] Update SDL to v2.
[ ] Implement loadBitmapPng
[-] Implement equivalent of al_fopen_slice. Not needed with Fuan backend.
[ ] Finish Android Port
[ ] Implement touch controls (with gui_ & gpu_ to support any OS).
Rendering with GPU
==================
Accelerate drawing and support 3D scenes & models.
[/] Convert raster blits to GPU primitive lists.
[ ] Render map on GPU
[/] Separate map rendering from objects (sprites).
[ ] Support water scroll animation without needing the water tile to be in
the same texture map column as the base tile.
[ ] Render 3D models.
Toolset for Extended Journeys
=============================
[ ] Provide a generic game save format when not running the Ultima-IV module.
[/] Map editor (using Tiled)
[ ] Implement alternative to ULT files (store NPCs in config).
[ ] NPC editor
[ ] Item editor (new equipment)
[ ] Zone editor (for path following)
[ ] Composer/Animation editor (titles)
Emulate Ulitma V
================
The game data is similar to U4, so this shouldn't be too hard.
[ ] Load maps & graphics.
[ ] Render graphics properly.
[ ] Implement character behavior.