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[Typos?] Step 16 #13

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pchiwan opened this issue Feb 28, 2017 · 0 comments
Open

[Typos?] Step 16 #13

pchiwan opened this issue Feb 28, 2017 · 0 comments

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@pchiwan
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pchiwan commented Feb 28, 2017

In Step 16

[...] "enter the door" animation for when a level it's finished.

[...] You can keep an sprite in the world [...]

[...] Phaser.Camera has methods for fadign in and out.

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