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GzipOutputStream.cs
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using ICSharpCode.SharpZipLib.Checksum;
using ICSharpCode.SharpZipLib.Zip.Compression;
using ICSharpCode.SharpZipLib.Zip.Compression.Streams;
using System;
using System.IO;
using System.Text;
namespace ICSharpCode.SharpZipLib.GZip
{
/// <summary>
/// This filter stream is used to compress a stream into a "GZIP" stream.
/// The "GZIP" format is described in RFC 1952.
///
/// author of the original java version : John Leuner
/// </summary>
/// <example> This sample shows how to gzip a file
/// <code>
/// using System;
/// using System.IO;
///
/// using ICSharpCode.SharpZipLib.GZip;
/// using ICSharpCode.SharpZipLib.Core;
///
/// class MainClass
/// {
/// public static void Main(string[] args)
/// {
/// using (Stream s = new GZipOutputStream(File.Create(args[0] + ".gz")))
/// using (FileStream fs = File.OpenRead(args[0])) {
/// byte[] writeData = new byte[4096];
/// Streamutils.Copy(s, fs, writeData);
/// }
/// }
/// }
/// }
/// </code>
/// </example>
public class GZipOutputStream : DeflaterOutputStream
{
private enum OutputState
{
Header,
Footer,
Finished,
Closed,
};
#region Instance Fields
/// <summary>
/// CRC-32 value for uncompressed data
/// </summary>
protected Crc32 crc = new Crc32();
private OutputState state_ = OutputState.Header;
private string fileName;
private GZipFlags flags = 0;
#endregion Instance Fields
#region Constructors
/// <summary>
/// Creates a GzipOutputStream with the default buffer size
/// </summary>
/// <param name="baseOutputStream">
/// The stream to read data (to be compressed) from
/// </param>
public GZipOutputStream(Stream baseOutputStream)
: this(baseOutputStream, 4096)
{
}
/// <summary>
/// Creates a GZipOutputStream with the specified buffer size
/// </summary>
/// <param name="baseOutputStream">
/// The stream to read data (to be compressed) from
/// </param>
/// <param name="size">
/// Size of the buffer to use
/// </param>
public GZipOutputStream(Stream baseOutputStream, int size) : base(baseOutputStream, new Deflater(Deflater.DEFAULT_COMPRESSION, true), size)
{
}
#endregion Constructors
#region Public API
/// <summary>
/// Sets the active compression level (0-9). The new level will be activated
/// immediately.
/// </summary>
/// <param name="level">The compression level to set.</param>
/// <exception cref="ArgumentOutOfRangeException">
/// Level specified is not supported.
/// </exception>
/// <see cref="Deflater"/>
public void SetLevel(int level)
{
if (level < Deflater.NO_COMPRESSION || level > Deflater.BEST_COMPRESSION)
throw new ArgumentOutOfRangeException(nameof(level), "Compression level must be 0-9");
deflater_.SetLevel(level);
}
/// <summary>
/// Get the current compression level.
/// </summary>
/// <returns>The current compression level.</returns>
public int GetLevel()
{
return deflater_.GetLevel();
}
/// <summary>
/// Original filename
/// </summary>
public string FileName
{
get => fileName;
set
{
fileName = CleanFilename(value);
if (string.IsNullOrEmpty(fileName))
{
flags &= ~GZipFlags.FNAME;
}
else
{
flags |= GZipFlags.FNAME;
}
}
}
#endregion Public API
#region Stream overrides
/// <summary>
/// Write given buffer to output updating crc
/// </summary>
/// <param name="buffer">Buffer to write</param>
/// <param name="offset">Offset of first byte in buf to write</param>
/// <param name="count">Number of bytes to write</param>
public override void Write(byte[] buffer, int offset, int count)
{
if (state_ == OutputState.Header)
{
WriteHeader();
}
if (state_ != OutputState.Footer)
{
throw new InvalidOperationException("Write not permitted in current state");
}
crc.Update(new ArraySegment<byte>(buffer, offset, count));
base.Write(buffer, offset, count);
}
/// <summary>
/// Writes remaining compressed output data to the output stream
/// and closes it.
/// </summary>
protected override void Dispose(bool disposing)
{
try
{
Finish();
}
finally
{
if (state_ != OutputState.Closed)
{
state_ = OutputState.Closed;
if (IsStreamOwner)
{
baseOutputStream_.Dispose();
}
}
}
}
/// <summary>
/// Flushes the stream by ensuring the header is written, and then calling <see cref="DeflaterOutputStream.Flush">Flush</see>
/// on the deflater.
/// </summary>
public override void Flush()
{
if (state_ == OutputState.Header)
{
WriteHeader();
}
base.Flush();
}
#endregion Stream overrides
#region DeflaterOutputStream overrides
/// <summary>
/// Finish compression and write any footer information required to stream
/// </summary>
public override void Finish()
{
// If no data has been written a header should be added.
if (state_ == OutputState.Header)
{
WriteHeader();
}
if (state_ == OutputState.Footer)
{
state_ = OutputState.Finished;
base.Finish();
var totalin = (uint)(deflater_.TotalIn & 0xffffffff);
var crcval = (uint)(crc.Value & 0xffffffff);
byte[] gzipFooter;
unchecked
{
gzipFooter = new byte[] {
(byte) crcval, (byte) (crcval >> 8),
(byte) (crcval >> 16), (byte) (crcval >> 24),
(byte) totalin, (byte) (totalin >> 8),
(byte) (totalin >> 16), (byte) (totalin >> 24)
};
}
baseOutputStream_.Write(gzipFooter, 0, gzipFooter.Length);
}
}
#endregion DeflaterOutputStream overrides
#region Support Routines
private static string CleanFilename(string path)
=> path.Substring(path.LastIndexOf('/') + 1);
private void WriteHeader()
{
if (state_ == OutputState.Header)
{
state_ = OutputState.Footer;
var mod_time = (int)((DateTime.Now.Ticks - new DateTime(1970, 1, 1).Ticks) / 10000000L); // Ticks give back 100ns intervals
byte[] gzipHeader = {
// The two magic bytes
GZipConstants.ID1,
GZipConstants.ID2,
// The compression type
GZipConstants.CompressionMethodDeflate,
// The flags (not set)
(byte)flags,
// The modification time
(byte) mod_time, (byte) (mod_time >> 8),
(byte) (mod_time >> 16), (byte) (mod_time >> 24),
// The extra flags
0,
// The OS type (unknown)
255
};
baseOutputStream_.Write(gzipHeader, 0, gzipHeader.Length);
if (flags.HasFlag(GZipFlags.FNAME))
{
var fname = GZipConstants.Encoding.GetBytes(fileName);
baseOutputStream_.Write(fname, 0, fname.Length);
// End filename string with a \0
baseOutputStream_.Write(new byte[] { 0 }, 0, 1);
}
}
}
#endregion Support Routines
}
}