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typo
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webgl/lessons/webgl-3d-geometry-lathe.md

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@@ -743,7 +743,7 @@ to `lit` to see what the object would look like with lighting, the reason we nee
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We learned if you want to make 3D data **USE A 3D MODELING PACKAGE!!!** 😝
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To do anything really useful you'd likely need a real [UV editor](https://www.google.com/search?q=uv+editor).
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Dealing the the caps as well is something a 3D editor would help with. Instead of using
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Dealing with the caps as well is something a 3D editor would help with. Instead of using
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a limited set of options when lathing you'd use other features of the editor
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to add caps and generate easier UVs for the caps. 3d editors also support [extruding faces](https://www.google.com/search?q=extruding+model)
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and [extruding along a path](https://www.google.com/search?q=extruding+along+a+path) which if you take

webgl/lessons/webgl-multiple-views.md

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@@ -624,7 +624,7 @@ gl.canvas.style.transform = `translateY(${window.scrollY}px)`;
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to this
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```js
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gl.canvas.style.transform = `translateX(${window.scrollX} translateY(${window.scrollY}px)`;
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gl.canvas.style.transform = `translateX(${window.scrollX}px) translateY(${window.scrollY}px)`;
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```
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{{{example url="../webgl-multiple-views-items-horizontal-scrolling.html"}}}

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