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day3a.rpy
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label ch_mod_p2:
$ chapter = 1 ### original poem game from DDLC
call poem
scene black with trueblack
return
label mod_end_demo:
$ quick_menu = False
$ config.skipping = False
$ config.allow_skipping = False
$ persistent.autoload = "mod_end_demo"
stop music fadeout 2.0
scene black
with dissolve_scene_full
if not persistent.played_once:
window auto
$ fl = "FL13"
fl "Demo is now finished."
fl "Thank you for play my mod!"
#fl "Full release is coming very soon! {w}If I'm not lazy."
fl "I'm glad that I updated this mod in time."
fl "I'm very sorry to all of you who were anticipated to wait for this update. I've been quite busy for a long time."
fl "I don't know, like 5 months after the initial release?"
fl "But this will be the last update of my mod, and I'll never finish this mod into a full release state."
fl "Again, I'm very sorry."
fl "I'm busy with the college and job and stuff."
fl "This mod is still a proof of concept, just a part of my programming experiment."
#fl "In the meantime, check out my github repository in my DDLC Mod Reddit Post for recent updates!"
#fl "You can also help me while I'm making this mod. (like proofreading for checking my grammar mistakes, suggesting new interesting ideas, plots, etc.)"
#fl "Just comment on my reddit post."
#fl "And also comment \"Sayori is the best girl.\", ok thanks."
fl "Anyway, you can play this mod again."
if mc_blocked:
fl "It looks like you didn't skip the dialogues when the game told you too..."
fl "There is a \"secret\" route that you can discover!"
fl "Well, you can't go back by saving or loading, but..."
fl "To reset this mod back to the initial state, delete \"mod_firstrun\" inside the \"game\" folder."
if mc_blocked:
fl "That way you can play it again at a different route."
else:
fl "There are other secrets that you might missed."
#fl "Or you can just wait for the full release."
fl "Anyway..."
fl "Uh..."
fl "I guess there's nothing to do, right?"
fl "Well, that's it, see you soon!{w} or noT{nw}"
window hide(None)
show screen tear(20, 0.1, 0.1, 0, 40)
stop music
play sound "sfx/s_kill_glitch1.ogg"
pause 0.25
stop sound
hide screen tear
window auto
python:
with open(config.basedir + "/mod1", "w") as f:
f.write("1")
#play music "<from 9.719>bgm/credits.ogg" noloop
#$ config.keymap['dismiss'] = []
#$ renpy.display.behavior.clear_keymap_cache()
#fl "Goodbye, [player]!{w=1.0}{nw}"
#fl "Oh wait what?{w=2.0}{nw}"
#fl "OH SHET MONIKA!?!?!{w=1.2}{nw}"
#python:
# currentpos = get_pos()
# startpos = currentpos - 0.3
# track = "<from " + str(startpos) + " to " + str(currentpos) + ">bgm/credits.ogg"
# renpy.music.play(track, loop=True)
#call screen dialog(message="Error: Script file is missing or corrupt.\nPlease reinstall the game.", ok_action=Return())
#call screen dialog(message="Ahaha! Just kidding~\n-Monika", ok_action=Quit(confirm=False))
jump mod_credits