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Caused by java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), Error #417
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I am seeing a similar issue. It happens after calling Application.Quit() then re-opening the app. |
A good lead, Do you receive the same log?
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I don't see that log. So this probably is something else entirely. |
Hi ColorTwist, I know you said you're having trouble getting a consistent repro case, but can you give more information about when you see this error? It definitely sounds like a problem with auth - have you been able to trigger it while running the Auth Unity testapp? Are there certain things you can do to make it happen more often? Is auth logged in or not? Any other details you can think of would be helpful in narrowing down what might be happening here. |
Hi Alex, The issue is not consistent. Sometimes it doesn't happen sometimes it does. having said that, currently, it is reproducible. Error log:
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Just a quick FYI, I edited your comments to make the code render more clearly (I indented the lines with code 4 spaces, rather than start the lines with a '>', which just makes them quotes) I was assuming it was a Firebase related issue after your initial comment because of the lines starting with "at libFirebaseCppApp-6.firebase:", which implied to me that something was going wrong in side of Firebase. However, this more recent log you just posted doesn't seem to be a firebase issue. At least not as clearly. It's possible you've got two different bugs causing your app to crash in different ways. Can you make a copy of your project and strip it down to the bare minimum of what's necessary to have it consistently reproduce the crash? |
In addition to what @alexames said, could you give us more information like:
@amoswazana Sorry for your experience. |
@chkuang-g |
I managed to fix it, I believe that issue is that I tried to fetch an image from the web two times in a short period of time and trying to save it in persistence storage of mobile for the same file (Again this is just estimation). Closing this issue until raised again. |
I have the same issue. I was using Firebase SDK 6.0.0, then updated to 6.3.0, and issue persists. Happens along with Facebook login. It might have something to do with not choosing the "Development Build" option in Unity and testing on the mobile directly. Here's the error log: |
Seems like I have same issue. Sometimes at start of app it crashes. signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000000 Build fingerprint: 'HONOR/HRY-LX1/HWHRY-H:9/HONORHRY-L21/266C432:user/release-keys' Revision: '0' pid: 24414, tid: 24628, name: Thread Pool Wor >>> - <<< r0 00000000 r1 c7194254 r2 00000000 r3 0000005e r4 00000001 r5 c7125c6c r6 00000000 r7 c7125c6c r8 c7125c10 r9 c7194254 sl c71941d0 fp c0f7c83c ip d1323634 sp c0f7c700 lr d0308fac pc d032b1c0 cpsr 00006034 using firebase 6.5.0 |
Hi @utkarshparasarampuria Hi @craNich Thanks, |
Hi Shawn, I'm not getting this crash anymore. As far as I remember, it had randomly stopped occurring in the older 6.3.0 SDK itself. I didn't notice that it had stopped happening until my colleague noticed it, so I'm not sure what made it stop. Now I've updated to 6.5.0 and no crashes on Android occur. I can confirm this though: On iOS, while running a transaction on 6.3.0 SDK, I was getting that old error like "Firebase app object should be discarded before the auth object" and my runTransaction call was failing. SetValueAsync and GetValueAsync worked. Then on updating to 6.5.0, this issue was resolved on iOS. Please tell me if you need any more info and I'd be happy to help. |
Thanks for the info. A big change we did in 6.5.0 is that all the instance, ex. FirebaseApp, FirebaseAuth, FirebaseDatabase, etc, would be kept alive until they are explicitly disposed. That may resolve your issue since those instance can be GCed if you don't hold a strong reference to it or when you switch scene. Hope this info helps. |
Hi Shawn, I'm aware of that change in 6.5.0. For me there's no issue anymore on both iOS and Android. So as far as I'm concerned, this issue can remain closed. Thanks for your help. |
i have: Unity 2018.4.9f1 (64-bit) and this error: Caused by java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000008
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Same issue here. The crash intermittently occurs at app startup:
I'm using Firebase Unity SDK 6.6.0 with Firebase Analytics (firebase-analytics:17.2.0). Unable to submit my game to GooglePlay because of this crash. |
Hi,
I am starting to get this error much more frequently. I am receiving this with Crashlytics.
I am using Unity Firebase SDK 6.0.0 and Unity 2019.1.7f with a target architecture for Armv7.
Seems to be related to Auth model, but since I can't reproduce I can't trace it.
Maybe someone encountered this and have a direction of how to solve this.
Log:
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