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CApp.cpp
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#include "CApp.h"
#include <stdio.h>
CApp::CApp() {
Surf_Display = NULL;
Surf_Field = NULL;
Surf_Ball = NULL;
Surf_P1 = NULL;
Surf_P2 = NULL;
Running = true;
ball = NULL;
prevTime = 0;
for (int i = 0; i <= TOTAL_PLAYERS; i++){
players[i] = NULL;
}
server = UDPServer();
}
int CApp::OnExecute() {
if(OnInit() == false) {
return -1;
}
//comeco do jogo cria uma bola e 2 jogadores
ball = new Ball(Surf_Ball,Surf_Display,400.0f);
players[0] = new Player(Vector2D(Surf_P1->w ,Surf_Display->h/2 + 100), Surf_P1, Surf_Display);
players[1] = new Player(Vector2D(Surf_Display->w - Surf_P2->w ,Surf_Display->h/2), Surf_P2, Surf_Display);
SDL_Event Event;
while(Running) {
while(SDL_PollEvent(&Event)) {
OnEvent(&Event);
}
OnLoop();
OnCollision();
OnRender();
}
OnCleanup();
return 0;
}
void CApp::OnLoop() {
//atualiza posicao da bola e checa colisao
float elapsed = GetElapsed();
//players[0]->Update(elapsed);
//players[1]->Update(elapsed);
//ball->Update(elapsed,ballCollided);
ballCollided = false;
server.ReceivePackage();
ball->SetPosition(server.serverPacket.ballPos);
players[0]->SetPosition(server.serverPacket.player1);
players[1]->SetPosition(server.serverPacket.player2);
}
void CApp::OnCollision(){
if (players[0]->Collided(ball->pos, ball->radius)) {
ballCollided = true;
}
if (players[1]->Collided(ball->pos, ball->radius)) {
ballCollided = true;
}
}
//Inputs
void CApp::OnEvent(SDL_Event* Event) {
CEvent::OnEvent(Event);
}
void CApp::OnKeyDown(SDLKey sym, SDLMod mod, Uint16 unicode){
switch( sym ) {
//case SDLK_ESCAPE: Running = false; break;
case SDLK_w: players[0]->dir = Vector2D(0,-1); break;
case SDLK_s: players[0]->dir = Vector2D(0,1); break;
case SDLK_UP: players[1]->dir = Vector2D(0,-1); break;
case SDLK_DOWN: players[1]->dir = Vector2D(0,1); break;
}
}
void CApp::OnKeyUp(SDLKey sym, SDLMod mod, Uint16 unicode){
switch( sym ) {
case SDLK_w: players[0]->dir = Vector2D(0,0); break;
case SDLK_s: players[0]->dir = Vector2D(0,0); break;
case SDLK_UP: players[1]->dir = Vector2D(0,0); break;
case SDLK_DOWN: players[1]->dir = Vector2D(0,0); break;
}
};
void CApp::OnCleanup() {
SDL_FreeSurface(Surf_Field);
SDL_FreeSurface(Surf_P1);
SDL_FreeSurface(Surf_P2);
SDL_FreeSurface(Surf_Display);
}
void CApp::OnExit(){
SDL_Quit();
}
bool CApp::OnInit() {
if(SDL_Init(SDL_INIT_EVERYTHING) < 0) {
printf( "Não iniciado!");
return false;
}
//Udp Server nao iniciado
if (!server.isUp()){
return false;
}
if((Surf_Display = SDL_SetVideoMode(640, 480, 32, SDL_HWSURFACE | SDL_DOUBLEBUF)) == NULL) {
printf( "Display error!");
return false;
}
if((Surf_Field = CSurface::OnLoad((char*)"./images/field.bmp")) == NULL) {
return false;
}
if((Surf_P1 = CSurface::OnLoad((char*)"./images/p1.bmp")) == NULL) {
return false;
}
if((Surf_P2 = CSurface::OnLoad((char*)"./images/p2.bmp")) == NULL) {
return false;
}
if((Surf_Ball = CSurface::OnLoad((char*)"./images/ball.bmp")) == NULL) {
return false;
}
CSurface::Transparent(Surf_Ball, 255, 0, 255);
return true;
}
void CApp::OnRender() {
//Field
CSurface::OnDraw(Surf_Display, Surf_Field, 0, 0);
ball->Draw();
players[0]->Draw();
players[1]->Draw();
SDL_Flip(Surf_Display);
}
float CApp::GetElapsed(){
int currTime = SDL_GetTicks();
int timeElapsed = currTime - prevTime;
prevTime = currTime;
return float(timeElapsed) / 1000.0f;
}