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Cannot change audio volume on Oculus Quest 2 #296
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Hi @massimo-bortolamei-hegias, Thanks for reporting the issue, and it's interesting to see that you are bridging our Android SDK to Unity and building on Quest. We will take a look and get back to you. |
Hello @zhinang-amazon , do you have any feedback on this issue? The custom solution that I got from Photon (and enhanced myself) is not working anymore since latest Oculus Quest software update :( |
Hello @zhinang-amazon , I investigated quite a lot about what is happening and I believe I could solve the issue if I had access to the |
Hello, We currently do not expose the |
Describe the bug
Pressing the hardware volume buttons on the quest, when the audiovideo has started, does not change volume of the call, and also does not show quest's UI for volume control anymore.
It is my understanding that when audiovideo starts, the mode gets changed to
MODE_IN_COMMUNICATION
, but the quest apparently directs everything towardsSTREAM_MUSIC
.With the following script I was able to catch the volume change triggered by hardware button, and verify that it happens in
STREAM_VOICE_CALL
. I then tried to replicate such change intoSTREAM_MUSIC
as well.This works partially: I have background music, and with that script I can hear its volume going up and down, meaning that I'm effectively changing the volume of STREAM_MUSIC in accordance with the pression of the hardware volume button and the change of STREAM_VOICE_CALL.
Unfortunately, while the volume of my music goes down, the voice coming from other participants stays the same (too loud).
Am I missing something from the android sdk in order to correctly change the volume?
The sample apk works on android devices (smartphones) but I am using the chime-sdk-android as external java package into a Unity project build for Quest, so there might be some differences.
Photon had the same issue, and I'm actually following their solution very closely. But maybe with chime there is something different that I'm missing
Thanks
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