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ui_windows.go
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//go:build windows
package main
import (
"fmt"
"os"
"golang.org/x/sys/windows"
)
func prepareTerminal() (reset func(), err error) {
var mode uint32
stdoutHandle := windows.Handle(os.Stdout.Fd())
err = windows.GetConsoleMode(stdoutHandle, &mode)
if err != nil {
return nil, fmt.Errorf("stdout: get console mode: %w", err)
}
err = windows.SetConsoleMode(stdoutHandle, mode|windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING)
if err != nil {
return nil, fmt.Errorf("stdout: set console mode: %w", err)
}
stderrHandle := windows.Handle(os.Stderr.Fd())
err = windows.GetConsoleMode(stderrHandle, &mode)
if err != nil {
return func() {
_ = windows.SetConsoleMode(stdoutHandle, mode)
}, fmt.Errorf("stderr: get console mode: %w", err)
}
err = windows.SetConsoleMode(stderrHandle, mode|windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING)
if err != nil {
return func() {
_ = windows.SetConsoleMode(stdoutHandle, mode)
}, fmt.Errorf("stderr: set console mode: %w", err)
}
return func() {
_ = windows.SetConsoleMode(stdoutHandle, mode)
_ = windows.SetConsoleMode(stderrHandle, mode)
}, nil
}